![duelist of the roses leader abilities duelist of the roses leader abilities](https://i.ytimg.com/vi/BkbDCP9Sfig/hqdefault.jpg)
If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action.
#Duelist of the roses leader abilities full
Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. Parry (Ex): At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. This bonus stacks with the benefit provided by the Improved Initiative feat. Improved Reaction (Ex): At 2nd level, a duelist gains a +2 bonus on initiative checks. Any creature that is immune to critical hits is also immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. A duelist's precise strike only works against living creatures with discernible anatomies. When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. Precise Strike (Ex): A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. Duelists are proficient with light armor but not with shields.Ĭanny Defense (Ex): When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. Weapon and Armor Proficiency: The duelist is proficient with all simple and martial weapons. Skill Ranks at Each Level: 4 + Int modifier.Īll of the following are class features of the duelist prestige class. The duelist's class skills (and the key ability for each skill) are Acrobatics ( Dex), Bluff ( Cha), Escape Artist ( Dex), Perception ( Wis), Perform ( Cha), and Sense Motive ( Wis). Skills: Acrobatics 2 ranks, Perform 2 ranks.įeats: Dodge, Mobility, Weapon Finesse. To qualify to become a duelist, a character must fulfill all the following criteria.
#Duelist of the roses leader abilities code
Lawful duelists are not unheard of, however, and such duelists often adhere to a strict code of honor, refusing to attack unarmed or obviously inferior opponents. Duelists fight in the forefront alongside fighters, barbarians, and other melee combatants, deftly avoiding the blades of their opponents while expertly targeting their vulnerabilities.Īlignment: Duelists can be of any alignment, although since most hail from backgrounds as rogues or bards, they tend to eschew lawful behavior. Role: The abilities of duelists complement those rogues or bards who wish to accentuate their fighting prowess but, because of their lack of heavy armor, are afraid to leap into combat. They are often found in those regions that possess elaborate rules and etiquette for battle. The path to the duelist is natural for rogues and bards, as those classes do not rely on armor for defense, although nearly as many duelists come from the ranks of fighters and rangers. They thrive in melee, where their skill with the blade allows them to make sudden attacks against clumsy foes and to cripple opponents with particularly well-placed thrusts of the blade. While others flounder on treacherous terrain, duelists charge nimbly across the battlefield, leaping and tumbling into the fray. They may wear armor, but generally eschew such bulky protection as their grace allows them to dodge their opponents with ease. They move with a grace unmatched by most foes, parrying blows and countering attacks with swift thrusts of their blades. Other monsters cards who become promoted can earn Leader Abilities, though when this happens and how is not explained in the game.Duelists represent the pinnacle of elegant swordplay. Your first Deck Leader has a Leader ability right away. When they get their first promotion, they are ranked Second Lieutenant (2LT in the game's shorthand).ĭeck Leaders have special effects called Leader Abilities. They will go down 1 Rank.Īll monster cards start with no Rank. In a similar way to promotion, loosing duels can get your Deck Leader demoted. This means you can theoretically have any card be your Deck Leader, eventually. All monsters in your deck can be promoted, not just your current Deck Leader. This XP cannot be seen, but after enough duels, at the end of your duel, you will get a prompt telling you your card has been promoted. As you duel, cards you use frequently, being summoned, attacking, defending, inflicting critical hits, etc.